Player xxx()
{
	for (;;) {
	}
}


Player qop()
{
	/* Kill(Self); */
}

Player blop(0)
{
	Player *v;
	int i;

	v = New_player(qop, Now, 1.0, P_READY);
	P4 = 1;
	P2 = Now;
	Wait_until(P2 + P4);
}
